
In this case, you could increase the center to avoid intersection. Or, adding a displacement map may result in objects intersecting with the floor. Reducing your center will bring it back to the floor. For example, adding a displacement map to a carpet makes it appear to be floating. This is useful for positioning objects along a ground plane. For displacement to appear, the values must be greater than zero.Ĭenter: Invert displacement.

Height (cm): Used to set the maximum distance displaced. Higher values produce more accurate results. Subdivision: Control the number of subdivisions the object has before displacement.

Like bump maps, displacement maps are grayscale black means zero displacement and white means maximum displacement (a value you define using the Height parameter below).

